In the first release of the ArcGIS Maps SDKs, this can be an image tile layer, like Esri’s global imagery service. In a 3D environment that means both basemaps and elevation.įor those new to ArcGIS, a basemap depicts relatively static features like streets, buildings, facilities, landscape details, etc. Let’s take a look at what’s included in version 1.0…īefore you can display real-world data, you need to provide a real-world context for it. It includes support for fundamental ArcGIS content types and capabilities that we’ll be building upon over time. Key featuresĪs mentioned above, today’s launch is just the first release of many for the ArcGIS Maps SDK for Unity. With precise real-world data and rich geospatial analysis, from global scale to local scale, whether crowd sourced or authoritatively surveyed, whether securely stored or available to the public, ArcGIS is a natural foundation for digital twin solutions and the ArcGIS Maps SDK for Unity integrates ArcGIS content and capabilities directly into the Unity real-time 3D platform. For those looking to build applications in or around the “metaverse”, while the term is still a bit of a buzzword and can be used to mean a range of things, you’ll find a digital twin involved at the core of most definitions. A digital twin is the result of modeling the real world, which is something that ArcGIS users have been doing for years, and the term is a succinct and useful shorthand for the GIS and location data that powers these new applications. Building these new types of applications and solutions also involves working with digital twins. Powerful as these new technologies are, they are just one part of the puzzle. The fierce competition has resulted in software and hardware technologies that deliver high performance experiences on a variety of devices including VR headsets, AR devices, desktops, phones, and tablets.Įuan Cameron CTO, Developer Technology at Esri Digital twins, the metaverse and GIS Why game engines?įor many years now the gaming industry has been in a race to build the most natural looking and immersive games, incorporating realistic interaction models, atmospherics, physics, etc. The ArcGIS Maps SDK for Unity, delivering ArcGIS integration into the Unity real-time 3D platform, is the first of these two SDKs that we’re launching over the next few weeks. ![]() We started with a beta program and in 2021 expanded to a pre-release of the SDKs, both of which were highly successful with over 6,200 registrations to date. To ease working with real-world data in game engines, we began work on two ArcGIS Maps SDKs in 2019 with the goal to deliver a premium set of developer tools that can bring data from ArcGIS directly into game engine development environments. Sometimes referred to as serious games, or immersive experiences, these sophisticated, realistic, intuitive, and engaging visual approaches to working with real-world data are taking off, exposing value in existing datasets that might previously have been hard to tap into. Developers are using these tools to build whole new classes of applications. Over the last few years, the technologies originally developed for building gaming experiences have evolved into robust, real-time 3D development tools that embrace a broad range of industries. Today we’re excited to launch the ArcGIS Maps SDK for Unity, bringing direct ArcGIS integration to developers working with the Unity real-time 3D platform.
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