![]() The result of a pure mathematical approach was interesting for sure. Misalignment of the printer head was also simulated. I took inspiration from cashier tickets and Game Boy Printer scans at high resolution. On thermal paper, tones are due to a chemical reaction of a powder deposited on the surface of paper driven by temperature and phase change. A 2D bell-shaped approximation had a sense to me as injecting heat in a point on a 2D surface result in gaussian distribution of temperatures. ![]() My first idea was to do a simulation of printer head by replacing hard square pixels by some sort of bell-shaped spots with lots of noise. Reproducing the tone, noise, granularity and aliasing of to the printer head is challenging compared to a classical pixel perfect rendering. The project here aims to tranform this hexadecimal text stream into pleasant images that have the realistic aspect of a roll of paper exiting a thermal printer. The Game Boy printer emulator developped by Brian Khuu which is used here is able to capture a stream of serial data under text form. And using 6 AA batteries in 2021, honestly.įresh thermal paper used in this study was graciously sent to me by R.A.Helllord from the Game Boy Camera Club Discord. The motivation ? As Game Boy Printer paper is becoming difficult to find and subjected to definitive deterioration with time, emulating it is more and more appealing from an heritage conservation point of view. The project emerges after a discussion between Raphaël BOICHOT, mofosyne, maxs - thatguywithagameboycamera, herr_zatacke Björn R.A.Helllord and crizzlycruz on the Gameboy Camera Club Discord. The project also proposes for the first time the probable complete list of games compatible with the Game Boy Printer with printing examples from every known game and 100% or any% saves for most of them. Compression and custom palettes are supported by the decoder. The project comes with a fork of the game boy printer emulator that allows to print with any of the 110 games compatible with the Game Boy Printer. The purpose of this Arduino/GNU Octave/Matlab project is to output images from a Game Boy Printer emulator with the same soft aspect than images printed on a fresh roll of thermal paper into a Game Boy Printer. This project originates from the Arduino Game Boy Printer Emulator and has still 100% compatibility with it (Just think to change GBP_SO_PIN from 4 to 5 in GameBoyPrinterEmulator.ino).Īuthor want to thanks Frédéric Mercier for the find of the original Huc-3 mapper Pocket Family 2 cartridge in Japan. Featured on Hackaday and companion project from the NeoGB Printer, the Arduino SD Game Boy Printer and the GameBEye.
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